Thursday, October 18, 2012

chanel watches Improv is an art



Improv is an art. However, it is also a craft. A craft is something that is learned through practice, repetition, trial, error and oh, yes, hard work,http://www.fakeuggsonlinestore.com/. Much like any other art, skill in improv is acquired over time. The more time spent improv-ing the greater the improvement (pun intended).



That being said, there are rules which can, in general, make a scene better. As with any art form, you can break all of the rules and still have quality scenes. However, those best able to break the rules are those who first learn and understand them.





So, let's look at some of the basic rules of improv.



1. Say "Yes'and!"



For a story to be built, whether it is short form or long form, the players have to agree to the basic situation and set-up. The who, what, and where have to be developed for a scene to work. By saying yes, we accept the reality created by our partners and begin the collaborative process from the start of a scene. The collaborative process or group mind helps make us giants, animals, villains, saints and more importantly put us in situations that we would normally avoid.



2. After the "'and," add new information.



An improvised scene can't move forward or advance unless we add new information. That is why new information is added after the "Yes" of "Yes 'and!"



Example:



Yes, I washed big dawg and I fed him your steak too!



Rather than:



Yes, I washed big dawg,shox torch 2. (SILENCE)



Example:



Yes,nike shox, I accept being your assistant Heir Doctor and will gladly get you the princess's body from the morgue tonight.



Rather than:



Yes, I accept being your assistant Heir Doctor. (SILENCE)



Saying "Yes'and" does not mean there will not be conflict or that we would accept something our character would not accept.



3. Don't Block.



The opposite of saying "yes'and" is blocking or denial.



Denial destroys or stops the addition of new information or worse negates what has already been established. Blocking is a way of minimizing the impact of new information. It is also a method for the performer to play it safe. The performer maintains control and avoids vulnerability by blocking. But in improv we say the opposite of what we would say in real life, "go there,rolex submariner replica 1.", rather than don't go there.



Blocking at its simplest levels involves saying "no," or avoiding a subject. At a more advanced level, blocking is something that keeps the action from moving forward or the players from changing.



4. Avoid Questions.



Another form of blocking (in its more subtle form) is asking questions. Questions force our partners to fill in the information or do the work. It is a way of avoiding committing to a choice or a detail. It is playing it safe. However, on more advanced levels, questions can be used to add

information or tell your partner the direction to go in.



Example:



I know you've been seeing Jenny for four years.



Rather than:



Are you going to tell me about her?



Example:



I can see how excited you are about going to Pirates Isle in the ghost ship, me too!
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